Contribution to the AI and Games Jam 2021.

Tried to create squad movement behaviour similar to popular RTS games like Company of Heroes:
- Hierarchical Formation
- Core Team + two Fireteams (left/right)
- Leapfrogging to points of interests
- Virtual Leader

Not more than a Prototype.

After-Jam Updates are in:
- Automatic Formation-Type and Spacing change (e.g. Column in tight space, Wedge in wide open area.
- Adjustable Formation-Type and Spacing
- Toggle visible Formations Locations

Resources I used:
AI Game Programming Wisdom 4 - Company of Heroes Squad Formations Explained
Ian Millington - AI for Games
Mat Buckland - Programming Game AI by Example
Many thanks to the contributors of the Vassal40k Mod for the Vassal Engine for letting me use their artwork.

Download

Download
SquadMovement_Win.zip 18 MB

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