A real-time tactical game about the confusion of World War II infantry combat. You will find no health bars, only stress, desperation and death.

Recent Changes
Added simple Close Combat mechanic
Units are concealed until revealed by shooting or moving
Units now rely on leaders to reduce stress effectively

Core Loop
Find the enemy. Pin them down with fire. Swing around the flank before they recover, or before your own men lose their nerve. Regroup whoever’s left and brace for the next wave.

Core Mechanic
Every bullet brings both danger and fear. Fire doesn’t just kill, it shakes men apart. Fast panic from shock, slow dread from unending pressure. Leadership, cover, and what little cohesion remains decide who stands and who runs.

Art Style
Made with Paint, touched up by AI. It sucks but I cant do everything at once.

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Updated 8 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorAdeptusCat
GenreStrategy
Made withGodot
Tags2D, Godot, Hex Based, Real-Time, Real time strategy, War, World War II
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics

Development log

Comments

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So I am working on an offensive AI which is taking (not surprisingly) much longer than expected. 

Very cool game! You should make a whole bunch of maps bundled in a campaign.

(+1)

Thats the plan!